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\author{Clement Gehring}
\begin{document}
\title{Giving the impression of a living world}
\maketitle
\section*{Features}

\subsection*{Space ships}
\begin{itemize}
\item comms breakdown
\item command and control breakdown
\item living and dying crew
\end{itemize}

\subsection*{Planets}
\begin{itemize}
\item growing and dying population
\item happiness level
\item restlessness? revolt?
\item immigration? emigration?
\item disease?
\end{itemize}

\subsection*{World Plagues}
\begin{itemize}
\item occasional disease propagating through the universe
\item parasitic xenomorph-like species slowly taking over
\end{itemize}

\subsection*{Empires}
\begin{itemize}
\item presence of poor and technologically backwards empire
\item possibility of varying levels of alliance ranging from "just friends" to massive multi empire alliances
\end{itemize}

\section*{Gameplay Aspect}

\subsection*{Space ship design}
\begin{itemize}
\item crew survivability modules
\item crew training policies
\item varying comms modules
\item varying command modules
\end{itemize}

\subsection*{Empire management}
We need to decide if we use empire wide policies or we want to have planet specific policies
\begin{itemize}
\item Health/Quarantine policies
\item Immigration/Emigration policies
\item Entertainment/Welfare policies?
\item Police policies

\end{itemize}

\section*{Revolt and Resistance}
\subsection*{revolt}
\begin{itemize}
\item revolt is an increasing percentage that gradually hinders production
\item revolt can be controlled by various policies and planet improvements
\item high revolt induces more revolt (snowball effect)
\end{itemize}

\subsection*{resistance}
\begin{itemize}
\item resistance triggers series events that hinders the planet
\item as resistance gains power, bad events become more common and deadlier
\item resistance's objective is to take over the planet and either claim independence or merge back with former empire
\item resistance which gain independence becomes an independent computer controlled player and will try to take over his sector
\end{itemize}

\section*{Immigration/Emigration}
\begin{itemize}
\item Immigration controlled by various policies
\item Immigration will spawn automated civilian ship moving planet to planet.
\item Civilian ship can be given orders and will resume course when all orders are followed
\end{itemize}

\section*{Plagues}
\subsection*{Disease}
\begin{itemize}
\item disease spread planet-ship, planet-planet
\item disease affect population (birth rate and living population)
\end{itemize}

\subsection*{Parasite}
\begin{itemize}
\item varying level of contamination per planet
\item planet-ship contamination likely (dependent on the level of contam.)
\item ship-ship contamination possible in short range combat
\item contaminants do not die with ship. Lives in the wreckage
\item ship scan have varying severities of contamination, influencing chances of discovery and chances of propagation. Dormant agent possible.
\item ships can be overrun by parasites, giving control to the parasites.
\item parasite controlled by a global AI
\end{itemize}

\end{document}

